HTC Vive Update

In an effort to clear up speculation and misinformation surrounding the launch of HTC Vive this month we are excited to give the community an update on the status of HTC Vive. We remain committed to delivering the HTC Vive to a broader group of content creators and partners, and remain focused on delivering the very best experience possible for a consumer release.

Since announcing the HTC Vive in March of this year we have focused on developing immersive content, refining both hardware design and user experience, and building relationships with new partners both inside and outside of the gaming industry. In collaboration with Valve, we have been distributing the HTC Vive Developer Kits to developers and content creators, and are continuing to work with many other innovative companies to create content that spans gaming, entertainment, medical, education and retail. This includes hosting a developer conference in Beijing on December 18th, launching the second generation of the HTC Vive Developer Kit at CES and engaging audiences at key events including The Sundance Film Festival, SXSW, GDC and MWC while expanding our demo tours.

We will be starting the new year by making an additional 7,000 units available to developers, with pre-orders from the end of February followed by commercial availability in April 2016. We are incredibly excited about the future and look forward to sharing more information as we move forward towards launch.

  • Peter Alewine

    How long have you known about this major delay? Wasn’t it a little over a month ago you told us all “we’re on track for 2015?” How could you NOT have known about a _5 MONTH_ delay at that time?

    • Tom

      If you’ve worked in the supply chain for electronics of almost any kind you would know this is entirely possible. Not very comforting, but it’s true. The most common cause of delay is quality issues requiring rework or replacement of the components. If there’s a long lead time involved, you can expect to be waiting for a while. Worse if the problem is not fixed the second time round, or third. It happens, believe me it does.

      • JoeD

        That’s true, but that is not an explanation given, it is simply your speculation.

        • Tom

          That’s all I’m saying, yes. Incidentally, there’s a pastebin link floating around from an anonymous source purporting to be close to the matter and they have alluded more or less to the same thing I surmised above (quality issues), among other things, such as HTC knowing about these problems for months (@peteralewine:disqus might be interested to read that, but I suspect if I post the link here the comment will be removed. “HTC Vive Pastebin” in Google will get you there).

          Again, it’s not what you’d consider “evidence” but I’ve seen it’s content and it’s perfectly plausible.

    • Grung

      I didnt buy any of the amazing deals this black friday and cyber monday cuz I was waiting on what they promised… A-Holes is too soft a word to use on them.

  • Peter Alewine

    I echo what another person commented on your facebook post, “Not exactly sure how you can call the statement that this product would be released (even in limited quantities) to the public on both your primary site AND the SteamVR website, “speculation and misinformation”. You made made a promise you could not keep and you are saying that everyone but yourselves screwed up? Yeah, your consumer base just tanked.”

    • Mike

      Wow, very dramatic.

      • http://www.youtube.com/oryg1n ORYG1N

        No kidding. “You are not allowed to have an issue delay the release of your product that you said would have LIMITED availability in December! Burn to the ground!”… come on…

      • Psycold

        People have no patience anymore.

    • Orion Roberts

      Yeah, exactly. I was pretty excited to see Steam get behind VR and when they said Winter 2015, I was like, “Finally! A VR company who knows how to set a deadline for themselves!” and tonight I just found out about the April release, when just yesterday I was looking forward to possibly getting a Vive for Christmas. Thanks HTC. Try growing some accountability for crying out loud.

      • Roy Rki

        None of this tech existed 3 years ago. Even the term VR company. All this is new and unproven, accurate release dates will come in next generations, where the groundwork is finished and they’re just cranking up the resolution.

      • Psycold

        Oh my god, cry me a river. You sound like someone killed your family member, get some perspective on life and the things that are important.

  • Anfronie

    I’m beginning to think these are kind of waiting to be launched with the new more powerful video cards. Still looking forward to it though!

  • Christan

    Better waiting than buying something that isn’t finished.

    • Roger Wilco

      Better waiting than announcing a release date that is bullshit.

      • Christan

        I would like to start programming for VR today if I could buy one. I have read the developers threads and the system may need some updating before a consumer version. Development takes time and their are unforeseen issues. While you may think something is good it can need changes to be optimal.

        • Roger Wilco

          But it seems more likely the late 2015 release date was a sleazy business decision to undermine Oculus rather than an unforseen development delay.

          • Christan

            It’s pretty hard to undermine anyone if you don’t release. Really the strategy of vive is solid. Partnering with Steam is a powerhouse. Could you imagine something like Half Life 3 being a vive exclusive? They also have some impressive hardware in the vive. I expect they will do great in the future.

          • Orion Roberts

            You’re right, Steam is a powerhouse, which is what makes this even more insulting. Oculus was a nobody startup when they began; delays were anticipated. HTC has been making tech for years, and Valve games for years. They have no excuse, they just wanted to get the hype train going to get their name out, then “Oops, we had ‘delays.'” Yeah, right.

          • Roger Wilco

            Yeah HL3 on Vive only would win the internet forever, but it seems the only thing harder than building a working virtual reality headset, is developing a sequel to a 2004 sci-fi shooter.

        • JoeD

          Then DON”T GIVE A RELEASE DATE until it’s actually ready to release!

          • Christan

            Didn’t they just announce the release date? Sure the original announcement was 2015 but then it’s delayed.

  • lance vance

    Thanks for the update guys. Don’t be nervous about bad commenters, you’re going to be great!

  • マット

    Is this the first time many HTC Vive game developers have heard the release will be delayed to April 2016? It seems some were planning to release their games in December 2015.

  • Bezki

    It’s gonna be great.

  • Sekai Yukki

    How do we get a dev kit?

  • dragonthc

    honestly, put the device into people’s hands already. Immersive content will surely follow on its own.

  • Antoine Dalo

    How do we get a dev kit?

  • Cletus Van Damme

    Just watch, the next big piece of VR news is Oculus will announce preorders opening up and a release date before April 2016 for the Rift.

  • Mark Seymour

    Thanks for the update. I will now be putting my cash to one side until April 2016. Do you think Valve will release minimum spec for its SteamVR games on Vive soon? It would be good to prep those who wish to be early consumer adopters with what rig they will need.

    Keep up the good work and hope there is more frequent updates over the next 5 months.

  • Max Palmer

    I want to develop for room scale VR on the Vive, that is my focus so the fact you are announcing more dev kits is welcome news. I am doing VR development with a Rift DK2 and have also used a Vive. That experience taught me that room scale has massive appeal and I have some concepts that need the Vive hardware to be able to fully realize them. Will you reopen project submissions for Dev Kits and if so, what is your view of non gaming applications? Who do I need to reach out to?

    I assume as you want to make more dev kits available, you are looking to engage with developers who want to target the Vive? Engage with me!

  • Full_Name

    While it is very disappointing to hear that the release won’t happen until Q2 of next year (I was at least hoping for early-mid Q1), it is good to at least get the update, so I don’t need to search for news every day. It will be interesting to see when the Oculus Rift is coming out. I was set on the Vive, but not sure I can wait this long if they are able to come out considerably sooner. Also, I wish you would have announced pricing, though with this much time to go before any availability, I suppose it does not matter so much.

  • David Carter

    Wow! we’ll there goes all your guaranteed sales. If you are going to launch alongside Oculus (or close too), I’m just going to wait for the reviews. Had it launched now(ish), I would have bought immediately.

  • VoodooSpecter

    I am excited for this release, regardless of the delay. I imagine that the April release must be tough for developers who have mostly finished products and want to release their games alongside the consumer hardware. In small budget studios, VR can be a pretty big financial risk to begin with, and this delay is an extra 3-4 months you have to find a way to pay your people while you’re waiting for your product to be available on the consumer market. Not good unless you already have another income stream. I wonder to what extent current developers were given warning?

    I’m actually excited because this gives me extra time to work on my project. I might have something to show off by the time release rolls around! I’m a one-man-band at the moment, so I doubt I’ll be able to get my hands on a dev kit. But I think I’ll try! I’ve loved developing with the Rift and I’m excited to try out new hardware. I am just not sure if they’re going to approve dev kits for developers who are tinkering in their spare time.

  • Harold Goldner

    Can’t wait for this to come out. The demo was amazing.

  • JoeD

    Do the world a favor and next time you annouce a groundbreaking product and tell us it will be available Holiday season of that year, keep your mouth shut instead.

  • Josh

    So you’re going to publish an official release date to just to convert consumers to your product and then not stick to it because you knew you were lying? Well, I certainly won’t be buying one now. Good luck with VR, HTC. I hope it doesn’t go the same way as your smartphone business.

  • Gregory Nallie

    I’m a developer looking to create VR content in Unreal and Unity. How can I apply for a dev kit for testing?

  • Grung

    I have to say I am kind of bit pissed off, I am pissed off becuase I missed out on SO MANY amazing black friday and cyber monday deals because I was keeping the money for the limited release they promised and they just thought of informing us about this NOW… So yeah, Just for that I am going with Oculus (even tho they had their share of delays, I never felt as screwed by them as I did by you)

  • RockstarRepublic

    You guys screwed up so bad. Leaves a bad taste in my mouth. Time to hop on over to the Oculus camp.

  • Codryn

    Look at bright side: in same time oculus will be available so you can choose between them.

  • Ray Delien

    The rift is going to launch first with over 200 titles and Xbox one compatibility, right now (according to steam) there are 46 that support the Vive. Steam / HTC are supposed to have the content advantage but as I write this the rift has many more supported titles and more on the way, it is very embarrassing that you missed your launch date because there are simply not enough developers making games for your product.

    Behind on content, behind on preorder date and behind on launch date, I don’t see a bright future for the Vive. This is the kid of thing that makes or breaks a platform. Gamers are not known for their patience.

    Unless there is a very big exclusive I think I will be going with the oculus rift. I have been waiting too long for VR to wait up to two months to see how your headset pans out.